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[RELz] Arvandor



Elder Scrolls IV - Oblivion





Topics and discussions on modding the popular Elder Scrolls IV Oblivion game produced by Bethesda Softworks.
6 posts • Page 1 of 2 • 1, 2

[RELz] Arvandor

Postby Evandar » April 25th, 2009, 7:40 pm

My latest mod, which I call Arvandor is finished! (:D
It's a pretty short little adventure that takes place in a cave, and if you manage to slay the foul beasts within you will be rewarded with the Arvandor sword (which glows in the dark!). This mod requires the latest patch, and also the Shivering Isles expansion pack.

Images:
Auran An Ceysel: (if you understand the Ayleid language you'll know what this means).

The Forbidden Cavern:

The Evil Spirit:

The Hall Of Shadows:

Arvandor 1:

Arvandor 2:


ReadMe wrote:Description
===========
Deep inside the Forbidden Cavern is a extremely powerful sword hidden.
Brave adventures from all over Tamriel have entered the cavern in search of the ancient artifact, but none have returned. Will you?
Look for the Forbidden Cavern map marker when you start the game. Or just walk around and see if you can find it ^^

Note: You will only be able to enter the dungeon if you are level 20 or higher, because of the enemies you will face and because of the powerful sword.
I guarantee the boss will beat the hell out of you, if you had trouble defeating Umbra, I don't recommend you go down there yet.

Requirements: Shivering Isles, Latest patch (1.2.0416)

Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data\
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the Arvandor.esp file.

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the Arvandor.esp file.
2. Delete the files/folders associated with the mod.

Oblivion\Data\Meshes\Architecture\Arvandor\
Oblivion\Data\Meshes\Armor\Arvandor\
Oblivion\Data\Meshes\Weapons\Arvandor\
Oblivion\Data\Meshes\Dungeons\Arvandor\
Oblivion\Data\Textures\Architecture\Arvandor\
Oblivion\Data\Textures\Armor\Arvandor\
Oblivion\Data\Textures\Weapons\Arvandor\
Oblivion\Data\Textures\Dungeons\Arvandor\
Oblivion\Data\Textures\Menus\Icons\Weapons\Arvandor\



History
=======
1.0, 4/25/2009 - Initial release.

Credits
=======
Thanks to Bethesda for creating Oblivion and the CS.
Thanks to Phitt for the Old School Dungeons tileset - http://www.tesnexus.com/downloads/file.php?id=23633
Thanks to LHammonds for the Readme Generator this file was based on.

Tools Used
==========
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
Blender - http://www.tesnexus.com/downloads/file.php?id=12248
GIMP - http://www.tesnexus.com/downloads/file.php?id=14920
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/too ... rator1.asp

Licensing/Legal
===============
Please contact me and ask before re-packaging any part of this mod. Except for the parts of the Old School Dungeons that I used, that's Phitt's stuff ;)


Download link.

What do you think?
Last edited by Evandar on April 25th, 2009, 10:25 pm, edited 1 time in total.
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Re: [RELz] Arvandor

Postby Dark Mayu » April 25th, 2009, 10:12 pm

Wow, looks very promising! I will give it a try once Oblivion is installed again^^
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Re: [RELz] Arvandor

Postby Dark Lilith » April 26th, 2009, 12:59 am

looks very cool
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Re: [RELz] Arvandor

Postby Strange Angel » April 26th, 2009, 3:59 pm

Neat I always like a good dungeon crawl every so often. I'll be sure to pick it up. (:D
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Re: [RELz] Arvandor

Postby Webslug » May 3rd, 2009, 5:16 pm

At first Arvandor seems like a normal Dungeon, there were a few Zombies at first and I thought I was in for an easy ride.

When I got to the Hall of Shadows things had picked up and I was beginning to look at my health more and more. :smile:

The difficulty seemed accurate for my level character although I would probably recommend more than a level 20 character to complete this.

The coffin animations and traps were very cool, I did get stuck in a blocked corridor after a rock fall and had to use the TCL command to escape.

The textures and meshes for the sword were a neat addition and I liked the fact the door teleports you back outside afterwards. I'm lazy :smile:

Overall I would say it was a great quest, it left me wanting more. Its a really good illustration of what a dungeon quest should be.

I'm looking forward to seeing your next Quest mod Evandar. Keep up the good work. :shoot:
Please remember to comment, it helps to encourage modders with their work.

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