This mod will cover the replacers for the stock weapons. As I think the axes, hammers and maces are fine I will concentrate on what I think needs some tweaking... the swords and daggers.
For those who don't like a specific weapon:
Just delete the folder of the weapon you don't like and it will be reverted to the original model. I will not develop any installers or blow up the download size by making this really simple mod modular or customizable.
------------------------------
Changelog
------------------------------
v0.80
- Dagger 02 added
- Longsword 05 replaced
- Hilt of Longsword 02 changed
- Sword of Maric (Longsword 08) added
v0.76
- Longsword 06 replaced (Tevinter Sword)
v0.75
- Dagger 03 mesh tweaked slightly
- Longsword 01 scaled down slightly
- Longsword 02 replaced
- Longsword 03 replaced
- Mip Maps added
v0.7
- Dagger 01 added
- Dagger 04 added
- Dagger 03 (elven) replaced
- Lonsword 01 (dwarven) replaced
- Some lighting issues fixed
v0.6
- Longsword 03 changed
- Greatsword 03 added (standard greatsword)
- Dagger 05 added
- Dagger 06 added
v0.5
- Longsword 02 added
- Longsword 05 added
- Specular maps tweaked
v0.4
- Dagger 03 (Elven knife)
- Longsword 01 (Dwarven Longsword)
- Longsword 03 (Human Longsword aka Warden Longsword)
- Longsword 04 (Elven Longsword)
------------------------------
Known Issues:
------------------------------
- Enchantment FX are not displayed
- Fix lighting/reflection issues on blades
- add hook points for weapon swing FX
------------------------------
Requirements:
------------------------------
- DAO Modmanager v1.9c+ (http://modsreloaded.com/dao-mod-manager)
------------------------------
Installation:
------------------------------
Using Modmanager:
- Extract .zip file into DAO Modmanger's "mods" folder
- Install via DAO Modmanager (right click -> install)
Credits:
- Artalia for the very handy DAO Modmanager
- ChewyGumball for his fabulous 3dsExporter
- tazpn for his command line tools
Adonnays Weapon Replacer
Downloads offline
This mod will cover the replacers for the stock weapons. As I think the axes, hammers and maces are fine I will concentrate on what I think needs some tweaking... the swords and daggers.
For those who don't like a specific weapon:
Just delete the folder of the weapon you don't like and it will be reverted to the original model. I will not develop any installers or blow up the download size by making this really simple mod modular or customizable.
------------------------------
Changelog
------------------------------
v0.80
- Dagger 02 added
- Longsword 05 replaced
- Hilt of Longsword 02 changed
- Sword of Maric (Longsword 08) added
v0.76
- Longsword 06 replaced (Tevinter Sword)
v0.75
- Dagger 03 mesh tweaked slightly
- Longsword 01 scaled down slightly
- Longsword 02 replaced
- Longsword 03 replaced
- Mip Maps added
v0.7
- Dagger 01 added
- Dagger 04 added
- Dagger 03 (elven) replaced
- Lonsword 01 (dwarven) replaced
- Some lighting issues fixed
v0.6
- Longsword 03 changed
- Greatsword 03 added (standard greatsword)
- Dagger 05 added
- Dagger 06 added
v0.5
- Longsword 02 added
- Longsword 05 added
- Specular maps tweaked
v0.4
- Dagger 03 (Elven knife)
- Longsword 01 (Dwarven Longsword)
- Longsword 03 (Human Longsword aka Warden Longsword)
- Longsword 04 (Elven Longsword)
------------------------------
Known Issues:
------------------------------
- Enchantment FX are not displayed
- Fix lighting/reflection issues on blades
- add hook points for weapon swing FX
------------------------------
Requirements:
------------------------------
- DAO Modmanager v1.9c+ (http://modsreloaded.com/dao-mod-manager)
------------------------------
Installation:
------------------------------
Using Modmanager:
- Extract .zip file into DAO Modmanger's "mods" folder
- Install via DAO Modmanager (right click -> install)
Credits:
- Artalia for the very handy DAO Modmanager
- ChewyGumball for his fabulous 3dsExporter
- tazpn for his command line tools
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