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    •  Downloads: 4232

    •  File Size: 3796927

    •  Version: 5.01
    •  Author: Dj Mystro

"A World Of Pain" by David LeMaistre aka Dj Mystro
AWOP REQUIRES THE LATEST FNV PATCH to be installed.


Description

Adds 97 intense locations to the wasteland filled with enemies and loot. They vary from small Gas Stations to huge maze-like sewers and derelict factories. Adds several days of new gameplay possibilities. A massive new linked Underground complex awaits filled with quests, NPCs with dialogue, vendors and some of the toughest enemies you will encounter anywhere in the game. Also adds many modified weapons, armors and items to the game with enhanced stats to help and hinder you throughout.

Everything has been done using vanilla content at this stage so the filsesize should still be tiny. That said everything is complete and navmeshed and there should be no gaps or unfinished interiors. The final version should be complete before the end of 2011.


The final version will not have a name change (I changed my mind about that) so its gonna be called a Preview forever.

Note about Loot: This mod adds a lot of loot. If you don't like finding cool stuff in most locations then get the Low Loot patches from the patches site. The most frequent complaint is from people who don't read far enough down to even see the patches which are official extensions or reductions in this mod's content created by myself.

Also if you are concerned that having about 300 extra NPCs in the wasteland will slow your computer down too much grab the LowNPCs Patch (also on the AWOP Patches Site) which removes all but about 15 AWOP NPCs (and removes no-one essential).

NEWS

VERSION 3 RELEASED [Major Update]
-Many new fixes and an entire gameplay overhaul courtesy of HarderMan:
--Loot concerns? Have them no longer as about 25% of AWOP enemies now have DOD (Destruct On Death) implants meaning once killed they and any of their tagged possessions are destroyed in a variety of cool ways. Maximum difficulty, minimum loot (Only applies to high power weapons and armor).
--Hoffs Quest fixed Wondering where half the dialogue is for the Underground? Now you can go track down that spy and find out.
--Roachs Quest repaired Quest markers and objectives now update properly.
--Note Perks fixed They now add once all the notes have been collected and do not need to be selected. The Underground Ally perk now works as advertised (and Frankie counts and an Underground resident).
[All the above was fixed by HarderMan so drop him a kudos and check out his awesome re-release of HarderThan at http://www.newvegasnexus.com/downloads/file.php?id=43253]
Other stuff:
-Quarry Junction interior areas extended.
-Faction data updates for Novac and Goodsprings NPCs so player will not be attacked if vilified by the NCR.
-Fixed the position and ownership of several notes and removed a test suitcase I forgot about.
-Set a Powder Ganger near Primm to not respawn.
-Expands on some notes and dialogue (Arkus mainly).
-A dangerous new Sniper to defend Sloan.
-Removed The Axe/Metal Armor combo from a controversial Powder Ganger just to be on the safe side (he explodes too).
REUPLOADED (V 3.1) - For better compatablity with MCM (needed for DOD option Menu)

VERSION 2.2 Released

-Summer Springs Boarding House just got much bigger and much more detailed.
-About 20 new notes.
-2 New perks unlockable by collecting certain notes.
-A bunch of unwanted vanilla weapon edits removed. Should fix any malfunctioning vanilla weapons such as The Grenade Rifle and Archimedes.
-Other stuff probably, this update has been worked on on and off for a while.


VERSION 2.1 Released


Small Bugfix Update
-Restores Armor to several Lost Legion
-Replaces Jarviss Combat Armor with Metal.
-Several M Weapons rebalanced.
-Hunting Rifle 5mm M spawns with correct ammo now.


AWOP 2.0 Released

-LOOT REBALANCED: Complete balance overhaul of all areas between Goodsprings and Novac. All Combat Armor & Recon armor removed (including random spawns) from anywhere before Nipton. No Sniper Rifles either and lots less ammo. 'M' Weapon locations have been completely reshuffled to prevent people having an easy ride plus a reduction in general clutter.
-LOOKS BETTER: Many old AWOP buildings now look much better with improved lighting and unlootable clutter. Some areas such as Clark Field and the Drainage Chamber have had extensions added too.
-NPCs: Slight Enemy Reduction, especially in CPU unfriendly areas such as the Freeside Thug Hangout which has also been reshuffled slightly to improve run speed and help avoid Spaces death.
-NEW VENDOR: New ammo vendor (Reed) at Gibson Scrapyard, who specialises in rare types..
-COMPANIONS: Mlix and Masseling will be added to player faction (should no longer attack if shot) after beating the Tech Raiders and Masseling is now essential but only if he survives the Tech Raider battles. To make that easier he now has double DT. Mlix, Massel and Iapicca also now all have their own perks to make themselves more useful.
-NOTES: Adds loads more notes in, especially around Goodsprings.
NOTE ABOUT PATCHES and SAVED GAMES:
Weapon, CalX & Monster Patches all effect varoius containers and NPCs affected by these recent changes. Running those patches will bring back certain NPCs Armor and weapons. I have no plans to change this (In those patches more stuff is not a bad thing - lots to buy and lots to kill).
Saved games will be affected in a similar way. In order to get the most from this update I recommend starting a new game. Due to the amount of changes made if you want to continue your current game I recommend delaying this update until you are finished.


AWOP PATCHES UPDATED

-Low Loot Patch Bundle (31-07-11)
-Monster Patch (10/07/11)
-BOE Weapon Patch (10/07/11)
-Ahztek's Weapon Patch (10/07/11)
-CFW Weapon Patch (10/07/11)
-CaliberX Ammo Patch (10/07/11)
-Low NPCs [to reduce AWOP wasteland NPC spawns & boost performance]. (10/07/11)
Check out the 'Required By Others' link bar above for AWOP Patch site links and tweak AWOP to your liking (many other patches available).


GOODBYE FOR NOW

This will be the final version of AWOP (apart from any bug fixes) until I have completed work on my new project - 'Epoch' (which I often refer to as Ulrath). I will return when Epoch is complete or if AWOP reaches 5000 endorsements. Whichever happens first. So endorse if you wanna see more (you dont actually have to write anything but all feedback is welcomed).

Clone armies, Beast Masters, The Coalition, Underground North, Immortal's Quest, Alien Invasions, working Freetech Radio, more companions with more options, you name it. I have many more ideas than I have the time to make. Literally way to many (it keeps me up mad hours).
Big thankyou to everyone who has supported AWOP so far.
While I am away feel free to create your own patches for AWOP. You do not need my permission but it's OK to ask me about that or anything else. I'll still drop by to answer questions and fix any bugs that crop up.
In the meantime I hope you enjoy this mod (and it's patches) as much as I do.


INSTALLATION:

Drag AWorldOfPain(Preview).esm to the Fallout NV data folder. Select from the data menu on startup or use FOMM in the same manner. Launch game & enjoy.


Requirements

None apart from one change to the Fallout_default.ini file in order to display the NPCs faces correctly.
Open the file 'Fallout_default.ini' which should be found in the Steam/SteamApps/Coomon/FalloutNV folder. Search for the line:
bLoadFaceGenHeadEGTFiles=0
and change it to
bLoadFaceGenHeadEGTFiles=1

Without this all NPCs faces appear in default skin colour. Apart from this there are no requirements and the mod should run anyway. Make a backup if you are uncomfortable editing the file. There is another version of the Fallout.ini file in the Saved game folder directory (usually in My Documents/My Games). The first one should overwrite this one but if not changing both should do the trick.


DJ MYSTRO MIXSETS:

I have a large collection of very well-mixed and tracklisted mixsets that I can send people the links to if they are interested. I cannot link anything from this site due to various understandable copyright policies so if you are interested then message me your email and I'll send you all the info you need.
Current mixes include such styles as Breakz, Breakcore, Drum & Bass, Gabber, Happy Hardcore, Old Skool Rave, Electronica, Frenchcore, Speedcore and probably a few others I forgot about. One mix is entirely made up of tracks by DJs and musicians who I named NPCs in the friendly Underground after (such as The Headbangers are 'The Headbanger', 'Drokz', 'S**tmat' and the three members of 'Endymion' only I used thier real names). So it's kind of a best of the best in my opionion coz all the people down there are my biggest musical influences (for the most part).
Most of the mixes are along similar lines to tracks in the High Quality Song Preview Pack in the downloads section so if you like those you'll probably like these.


WISHLIST INFO:

I made a couple of wishlists just in case anyone is feeling generous and coz I had a few requests for some way to donate. Any gifts will be very welcome but I'm not expecting much so only donate if you are sure you can afford it and thanks in advance.


My record wishlist at Juno:

http://www.juno.co.uk/wishlist/26094277736904-66ba3565/%7D#.TgqG-vWfAnE.google

Mostly rare Hardcore records unavailable elsewhere. Would be what I would have spent most my money on personally.

Here's some Amazon wishlists:
Vinyl:
http://www.amazon.com/gp/registry/wishlist/3U6I6LPHROZXK
DVDs:
https://www.amazon.co.uk/registry/wishlist/2MEE27XK7K60J/
Lots of different things in there. All good stuff.


LATEST AWOP PATCH INFO:

--MAIN PATCHES SITE INFO:
Available on main patches site:
- AWOP/CaliberX Ammo patch 5.0
- AWOP/Ahztek's Weapon Overhaul Patch 4.0
- AWOP/Classic Fallout Weapons Patch 4.0
- AWOP Low Loot 2.0
- AWOP Low NPCs 1.0
- AWOP Low Robots 2.0
- CaliberX Update
Check them out here:
http://www.newvegasnexus.com/downloads/file.php?id=40950

--AWOP Monster Patch Released!
(now features 16 huge new locations in total plus loads of awesome new creatures from Dogtown1's Monster Mod).
Get the Monster Patch here:
http://www.newvegasnexus.com/downloads/file.php?id=41682

--BOE WEAPON PATCH VERSION 7.0 Out Now!
Get EARACHE42's complete 'Book of Earache' here too in the 5.0 patch bundle. Also includes Earache's official update for CaliberX. Get them all here:
http://www.newvegasnexus.com/downloads/file.php?id=41626


AWOP High Quality Song Pack relaesed:
22 original new songs made by myself (mostly) for the Freetech Radio Station (WIP).


Locations Added

2x Abandoned Legion Camp Shacks.
Abandoned Gas Station
Abandoned Goodsprings Shack
Ant Caves
Bonnie Springs Sewer
Canyon Station
Clark Field Reservoir
Collapsed Underpass
Cottonwood Cove Bunker
Devil's Gullet Cave
Drainage Chamber
Emergency Railyard Station
Fiend Hideout
Fiend House
Firetooth Caverns
Frankie¡¦s Guns & Ammo
Freeside Bank
Freeside Thug Hangout
Goodsprings Player House
Goodsprings Sewer
Infested NCR Bunker
Ivanpah Maintenance Tunnels
Jean Sky Diving Bomb Shelter
Junction 15 Station
Nipton Road Gas Station
Nipton Sewer
Novac Collapsed Tunnels
Pit Stop Bomb Shelter
Primm Sewer
Quarry Junction Break Room
Radiological Research Facility
Riddler's Toys & Games
Searchlight Bomb Shelter
Searchlight Sewer
Spring Mount Underground Station
Spring Mount Visitors Centre
Summer Springs Boarding House
Sunnytime Cigarettes HQ
The Immortal's Shack
Toxic Caves
Underground Facility Barracks
Underground Weapon Research Facility
Vault 40
Vault 41
Viper's Lair

The Underground

2x Abandoned Underground Houses
2x Abandoned Nightstalker Den Houses
4x Single Used Underground Apartments
Abandoned Ghost Town Home
Abandoned Grocer
Abandoned Workshop
Boulder Sewer
Dead Man's Pass
Commander Scowell's Quarters
Fabrie's Shack
Freetech Broadcast Building
Ghost Town
Headbangerz Turf
Hershey's Bar
Lakelurk Nest
Lost Legion Camp
Market Trooper Barracks
Military HQ
Nightstalker Den
Power Station A
Power Station B
Residential Trooper Barracks
Skeleton Crew's Apartments
Tech Raider Mini-Vault
Tech Raider Barracks
The Abyss
The Arena
The Radshack
Trapper's Pass
Trapper's Shack
Underground Access West
Underground Apartment Block
Underground Armory
Underground Bar
Underground Diner
Underground Communal House
Underground East Sector
Underground Incomplete Sector
Underground Market
Underground Reactor Sector B
Underground Residential
Underground School
Unused Mini-Vault Home
Used Mini-Vault Home
Worker's Barracks
Zed's Caverns


ALSO INCLUDED:
6 main quests
5 new map-markered and defended campsites.
Hundreds of new wasteland NPCs
Over 40 NPCs with unique dialogue
2 Vendor trade Quests
Lots of new Vendors, Repairmen and a Doctor.
Improved modified versions of most vanilla weaponry and some armor.
The chance to lead a team of up to 8 troops into battle (including a Deathclaw).
*The Underpass Experience*
Optional Starter Box for use with difficult mods.


REQUESTING HELP:
Due to the fact I no longer have time to work on AWOP I am making an official help post regarding several key elements currently missing from it. All help will be appreciated, credited and rewarded with kudos where possible.

-NPCs Voice Patch:
This is something I would not be able to do on my own anyway. Many of you have already volunteered on the comments page and given the amount of NPCs with dialogue in AWOP everyone will be welcome. Before most work can begin however, the whole project needs a co-ordinator with the ability to take audio contributions and bring them into the game matching lip-sync and such. As soon as someone steps forward to fill this role I can then pass all the individual audio contributions on to them.

-Main file edits:
The main file needs three main things done to make it playable for everyone and properly immersive.
1: Portals and Room Markers:
There are 3-4 reported problem areas, two of which I can verify (V) personally:
Freeside Thug Hangout (V)
Freeside Bank
The Arena (V)
Underground Military HQ
(though the Freeside Thug Hangout recently underwent a reduction in general clutter, lighting, resized objects and movable objects). These areas need basic portals and room markers to speed up load times. I could not get the hang of them myself. There should still be an example of the Thug Hangout with my portals in the GECK (about half complete). If you make a teleport marker and go there in game youll see why I did not use it.
2: Underground NPC faction overhaul.
The Underground NPCs need to be tweaked so they are Neutral to the player at first and grow to like or dislike them based on their actions like any other faction. Unfortunately if set to neutral at the moment certain NPCs such as Didesiderio the Super Mutant along several others turn hostile when they spot the player and take everyone else with them. Some NPCs may need to be rebuilt from scratch and have any dialogue options redirected to their new form. Depending on the amount of hostile trigger NPCs (unknown at this stage but look out for friendly Creatures in particular) this could be very easy or very difficult.
Boosts in faction reputation can be added easily as a line of script at the end of certain specific quest based dialogue options.
3: Quest conditions:
New quest conditions for Roachs Quest, Frankies Quest and For The Underground to make more allowances for people fulfilling quest objectives in an unusual order. I have added conditions to cover all the variables I could think of/knew how to do but still problems remain when people go at the quests from unusual ways. Any extra scripts or even complete overhauls (if you really know your quests) to fix these problems would be a huge help for myself along with hundreds of others.

-Freetech Radio Patch:
This would have been made as an optional .esp to add a new Radio Station with 10 tracks available from the start of the game and blaring out from various Radios and Jukeboxes (mostly in the Underground areas). Another 9 songs are available to be collected in the wasteland to be added to the playlist as soon as they have been returned to Roach (with three more comedy tracks as another optional side-quest). All the tracks are included in the High Quality Song Pack along with info about which tracks are quest related. If anyone cares enough for my tunes to build this for me I would be extremely grateful.
Plus, if theres anyone out there with even more free time heres another idea related to that patch:
The Freetech Gun:
Not really a gun, just an idea I had for a new type of weapon. Basically its just a loud-hailer/megaphone with a holodisc player taped to it (and radio antenna). Its turned directly into Freetech Radio and instead of firing projectiles it just plays the radio station really loud.
The effect would be to frighten off certain non-NPC creatures such as Lakelurks and maybe even Deathclaws. In fact I would be tempted to include Eddys Song in the playlist just coz it would be so funny chasing Deathclaws away playing that madness.

Let me know if you are interested in helping out with any of these projects
Ill happily fill you in on any details.
The a thread for the same issues in the Nexus forums:
http://www.thenexusforums.com/index.php?/topic/383762-awop-help-thread/


UPDATE/CHANGE LOG:
AWOP 1.2 Released!
-Main edits are for compatibility with Chucksteels upcoming NVInterors Mod. Removes 2 locations from Cottonwood Overlook and moves them to a new Abandoned Legion Camp on the shore opposite the sunken beach houses. Good luck making a landing :p
-[Spring Mt Visitors] Replaced a certain troublesome group of boxes with another group of boxes
-[Spring Mt Visitors] Widened a Jail door to allow full access for Super Mutants.
-[The Arena] Inaccessible area shrunk to improve run speeds.
-[UG Emergency Station & Military HQ] General reduction in stuff to improve run speeds.
-[Scowells Quarters] Hidden stash added.

AWOP 1.1 Released!
Small update to provide full compatability for davidallen's 'Decision With Regrets' mod. The southern Jackal camp has been moved to near the Nuclear Test Site Shacks and has been changed to a 'Mad Ghoul Camp'. The ghouls there are tough but don't respawn.
One warning - if you are running these 2 AWOP weapons patches; Ahztek's patch or the CFW patch, both spawn Jackals in that area still.
DWR's NPcs can handle it though since they are all essential.
The Readme is unchanged but the FAQ has been updated.

AWOP 1.0 Released!
-The Professional Form List updated.
-New unlootable Armor for the 5 main Goodsprings NPCs.
-Underground troops removed from near quest Fiends.
-Some unimportant stuff removed from Freeside Thug Hangout
-Most Goodsprings and Novac NCR replaced by Wastelanders.

AWOP 0.8 RELAESED:
No new locations (sorry - check out the Monster Patch for those).
-NCRCF Powder Ganger Faction updated (again - for some reason the changes I made last time undid themselves).
-Lost Legion get all their missing gear back.
-Fixed a Novac Hotel Room Crash.
-Joe Cobbs gang are now a mob of bosses and can wipe out Goodsprings without player intervention (though I have seen the battle play out many ways already).
-New levelled lists for use in the highly recommended Monster Patch.


RECOMMENDED MODS:
AWOP has been designed to be the base of a much larger project that I will never have the time to complete. To fill out the AWOP experience I would highly recommend the following mods which do a lot of the work I cannot better that I would have done:

IWS (Increased Wasteland Spawns): Loads more enemies and lots of options.
http://www.newvegasnexus.com/downloads/file.php?id=38623

VVV (Very Voracious Vermin): Like MMM if not much better.
http://www.newvegasnexus.com/downloads/file.php?id=41172

Monster Mod: Loads of new very cool and tough monsters. Patch coming soon.
http://www.newvegasnexus.com/downloads/file.php?id=41361

Hardened: Makes most enemies (especially creatures) much tougher with unique attacks. Has given me some of my favourite and most frustrating moments.
This one has to be downloaded from the nVamp site here:
http://risegaming.com/nvamp/?page_id=313
A lot of these mods are already built into the nVamp project so I can recommend checking that out too.

My Radio (Myradio):
Allows you to play your own MP3s through a new radio station. A good way to play Roach's tracks until AWOP has it's own station.
http://www.newvegasnexus.com/downloads/file.php?id=36406

More Gunz:
Book of Earache:
http://www.newvegasnexus.com/downloads/file.php?id=41626
Classic Fallout Weapons:
http://www.newvegasnexus.com/downloads/file.php?id=37002
Ahzteks Weapon Overhaul:
http://www.newvegasnexus.com/downloads/file.php?id=37342
Stalker Weapon Pack
http://www.newvegasnexus.com/downloads/file.php?id=40175
Patches in progress for all these weapon mods.

There are a whole load of other great quest and adventure mods available too but far too many to list here.


PICTURES:
I spotted a setting I missed which was preventing screenshots being uploaded to the site. As it was it should have informed me when someone posted one so I could verify it but this has not happened at any point so I have set it to no verification needed.


AWOP TIMELINE:
If you want to contribute a note or are just interested to know what happened and when then check out the following post:
http://www.thenexusforums.com/index.php?/topic/311925-awop-history-of-the-undergound/
(contains spoilers)


STILL TO COME:
Infested Underground Security Station
Cazador Nest
Alien Encounter
Sunnytime Cigs relocation (maybe)
Goodsprings Player Home Expansion.
Improved AI Packages.
Many more terminal entries and notes.
Freetech Radio (along with over 20 original new songs)
Overhaul of Underground NPC faction data (so they are not automatically your friend).


BUGS:
Possible bug when reseting this MOD with 4D storage active. Only reported once and I've never seen it myself but if you find you get stuck with too much carryweight (and no active storage) use this console command to deduct the relevant amount from your carryweight:
player.forceav carryweight -325
or whatever the extra total carryweight is (250/75 etc..).


CONFLICTS:
Changes to the exterior wasteland have been kept to an absolute minimum, mostly to avoid conflicts but also to avoid heavily changing the exterior navmesh which can be very awkward at times. As a result conflicts should be minimal. Goodsprings has been changed slightly so anything that alters certain Goodsprings interiors will conflict. The same with certain Stations, shacks etc... I don't think it will crash any games if you play with both mods running but you will only end up in the overriding mods interior.




FAQ:

Q: Is there a map?
A: There are now two detailed maps of The Underground thanks to bwilderbeast. You can check them out on the images section. Other than that there's just the location guide.

Q: Are the NPCs voiced?
A: At the moment no NPCs have voice overs. There and over 50 NPCs with dialogue in AWOP and I do not have time to do them all. Check out the help post of info in the 'REQUESTING HELP' section for more info.

Q: Can I turn off/alter The DOD (Destruct On Death) loot scripts?
A: [From HarderMan] "Ya, it is optional, but you need to install MCM to use the menu to make it so. There are four options, iirc, one is to plain turn the feature on/off, the other is to turn off the feature that makes it much more difficult to disarm the affected NPCs by crippling their arms(and getting their sweet, sweet loots before they destruct), the third is to have the destructed items removed at 30% health(to prevent the possibility that a massive damage spike causes them to die before their loot is destructed, resulting in a dropped weapon), and the last is to turn on/off the destruction of all loot on death.

Again, you need The Mod Configuration Menu to be able to configure these options, it is available here:
http://newvegasnexus.com/downloads/file.php?id=42507

Enjoy, and feel free to PM me with feedback, I'll try to stop around here and see how people respond as well.

In case anyone is confused, you do not, repeat DO NOT, need MCM to use the AWOP mod, you only need MCM to adjust the loot destruction features. Default settings have high end weapons destructed on affected npcs, harder disarming of affected npcs, and high end weapon removal at 30%.

Oh, and I plan on creating a separate esp patch that will affect much more of the AWOP NPCs with loot destruction, for myself and for anyone else that wants minimal loot. Normally I like massive loot, but I want my next playthrough to be more challenging, item wise."

Q: NOTHING IS SHOWING UP AT ALL FROM AWOP.
A: You need to have Fallout New Vegas updated to the latest version to run AWOP. This is the only reason (other than incorrect installation) for *nothing* to show up.

Q: Any advice on LOAD ORDERS?
A: I'll tell you the basics about load orders though I'm not a specialist with 'em. I just follow these rules:
1: ESM files go first (they have to anyway). It's best to see ESMs and ESP as seperate lists requiring thier own attention.
2: FNV at top always followed by DLCS (so mods that use info from these can read it from them/alter it after the master files have loaded first)
3: Priority ESP files that replace a lot of data (Gameplay Overhauls) add a load of stuff or affect a lot of levelled lists (such as Weapon mods) go last so other mods cannot over-write thier changes.
Thats it really. Mods that other mods rely on have to go first and the mods you want to overwrite other things/be dominant go last.
I pretty much just use guesswork beyond that.
Also merged patches help coz if two mods affects a creatues weapon spawns one will overwrite the other without the merged patch (though often still do with one in my experience).

Q: Can you reduce the loot?
A1: I am looking into just what people want from Low Loot so I have created a post about it. If you have any opinions, just let me know here:
http://www.thenexusforums.com/index.php?/topic/311846-awop-low-loot-and-other-patches/page__p__2854028__hl__awop__fromsearch__1#entry2854028
A2: There will be a reduced loot version released upon completion of each current main version.

Q: Where are the quests?
A: Quests are from the following NPCs:
Colonel Hoff, (Power Plant A)
Frankie, (Frankie's Guns & Ammo)
Major Cobb, (UG Market)
Riazanov, (UG Apartment Offices)
Roach, (Freetech Boradcast Building Upper)
Sgt McMillan, (Dead Man's Pass)
Bulldozer, (Emergency Railyard Station/Collapsed Underpass)

Also two open trade quests from:
Fabrie (Fabrie's Shack/Haedbangerz Turf)
Schulze (UG Market)

Q: Do the ememies respawn?
A: Yes, a lot of them do, just not the boss or named characters. Most enemies in 'The Underground' complex are set to not respawn so once purged you can re-use the tunnels to travel relatively safely.

Q: Does Frankie's inventory respawn?
A: Yes, it does but half of his initial inventory is containted within the store on shelves and such (including a lot of ammo) and these items can only be purchased once. This applies to all the vendors in the Underground too, Salamone in The Underground Armouy for example has aprrox 75% of his stock in the Armory itself and it will not respawn.


Q: Where is the History of The Underground?
A: On the player terminal in the abandoned Goodsprings basement home.

Q: How many areas will you be making in total?
A: I don't know right now, somewhere around the 100 mark. I can�t say right now when they will be finished because I have taken on board a number of other things to add to the mod and cannot gauge how long the new changes will take yet.

Q: What will the expanded version be?
A: The expanded version idea is being put on hold until the offical DLCs are complete (or at least most of them) to avoid conflicts. Eventually it will add many more locations but will also use new meshes and textures unlike the current version.

Q: What will the new music sound like?
A: An acquired taste to say the least. Roach (the hypothetical Ghoul composer) gathers sounds from around himself and uses the advanced computer technology around him to create loops, effects and generally morph sounds to fit the style he wants. He was a music producer before the war and is generally fed up with the state of the New Vegas radio stations. The styles he creates will range (in real world genre terms) from ambient electronica to breakbeat to speedcore techno with a leaning towards the harder styles.
These styles may sound unusual for a Fallout setting but Roach has been alive about 240 years so you would expect some progression/experimentation in sound.
In all fairness I expect most people will tune out and that's fair enough.

Q: Why a Cigarette Factory in Goodsprings?
A: Two reasons, firstly Vegas is a huge place and Goodsprings is within walking distance. I don�t think you would see many cigarette factories on the strip itself so a small local town seems ideal. It is close to a road and after 200+ years of environmental hazards I think it is fair to say that the small path that would have led to it has been covered up with sand and such. Add to this that I will be extending the factory in the expanded version of AWOP to reach previously inaccessible areas of the map (the front of the building is yet to be seen).
Secondly I wanted somewhere to level up a bit from shooting at stuff before heading off into the really tough areas. Goodsprings is now surrounded by new locations of this nature.
I am thinking about moving it down the road a little due to several aesthetic complaints about the exterior so let me know if you have an opinion one way or another.

Q: Why are there so many skill books?
A: The extra skill books up for grabs were intentional in order to initaite a quicker start to the game. I don't like feeling like I have to go through the same motions every time I play the game so a lot of extra stuff is there (skill books especially) so you can get out of Goodsprings earlier. I think there are now three of each book scattered through the AWOP locations. A slightly higher reward than the FO3 Bobbleheads but for the most part, much better defended.
Also skill books were incredebly rare in New Vegas where they could account for neraly half of your gained stats in FO3.

Q: Why not give the 'M' weapons unique names?
A: Personally I prefer the simple 'M' for two reasons:
1: The weapons are easy to find in the inventory which I find very important when carrying 20+ guns.
2: There are a lot of them about (more than one of each) so to give them personal names would not really make sense in that they are modified versions of existing weaponry as opposed to uniques.

Q: I'm getting crashes on every save or when fast-travelling or on enering locations after a certain point in the game with AWOP installed:
A: Don't worry too much, this is not an AWOP issue, more of a discepancy between save games issue (as far as I can tell). A lot of people encounter it far a lot of reasons. For example it happened to me with no mods running whilst changing the difficulty settings a couple of times in game.
Basically you just need to find a save that still works (i.e load a back save from before the issue started), play though the same affected area again and it should work fine.
There are ways to restore your saves but I've never had the time to look into it personally.

Q: I have killed Labal, Firetooth and/or Smokey but the quest refuses to update (one often is not marked as dead).
That's a strange but not uncommon bug. I can only guess that it is caused by a conflict of some kind. There's a few ways to try and tackle this problem.
Open the console in game and type the following:
setstage XX03986b 10
Replace XX with AWOP's mod index number, you can find this by checking in FOMM or by activating the console and clicking on something from the mod (e.g Frankie). Then just take the first two numbers that appear after his/its name.
That should move you to the next stage of the quest.
Alternatively in the console select the dead Gecko with the mouse and type:
resurrect
this will bring it back to life so you can kill it again.(use 'kill' in console to do this quickly) I have been told doing this several times can fix the problem.
Also you can try just playing through the areas again from quest start or later.
If all these fail you most likely have a conflict (if you cannot use console either then this is almost definately the case). Try deselecting mods till everything works properly again.

Q: I killed Bertha but she won't show up as dead:
A: Same as above with the geckos only in the console type the following to set the correct quest stage:
setstage XX03986b 30
XX = AWOP's mod index number, you can find this by checking in FOMM or by activating the console and clicking on something from the mod (e.g Frankie). Then just take the first two numbers that appear after his/its name.

Q: I'm having trouble with another part of Frankie's Quest:
A: You have a few setsatge options to progress Frankies quest
In game open the console and type:
setstage XX03986b 10
XX = AWOP's mod index number, you can find this by checking in FOMM or by activating the console and clicking on something from the mod (e.g Frankie). Then just take the first two numbers that appear after his/its name.
10 = Just an example in this case. See below for other options:

setstage XX03986b 10 : should be the end of Kill The Geckos
setstage XX03986b 20 : Kill Bertha
setstage XX03986b 30 : Collect Key
setstage XX03986b 40 : Enter The Underground
setstage XX03986b 50 : Quest Complete XP reward.

Hopefully one of those should fix it.

Q: Problems with ROACH's Quest?
A: Here's the codes for the discs. Hopefully theres a fix in there somewhere:

XX= Awops Mod Index Number (to find this in game click on something from AWOP, e.g Frankie and take the first two numbers)
A Question of Time: XX0507CA
Bring The Pain: XX06A906
Do What We Do: XX0507CB
Far From You: XX06A909
More Noize: XX0507EE
Pulse: XX0507C9
Recharger: XX0507ED
Substance C: XX0507EC
Them: XX06A908

Quest objective update console commands for Roach's quest:
setstage XX0507C7 20
First 3 discs found, Return to Roach.
setstage XX0507C7 40
Discs 4-6 recovered
setstage XX0507C7 60
Discs 7-9 recovered.
setstage XX0507C7 70
End of quest. Objectives cleared.

UPDATE CODES for 'For The Underground':
setstage XX005600f 10
Quest initiated. Assemble team.
setstage XX005600f 20
Team assembled, kill Tech Raiders
setstage XX005600f 30
Quest complete. Collect reward.

If these codes do not work then drop the third digit (0) and try again. e.g:
setstage XX05600f 20

Q: Where is *that* key in Spring Mt Visitors Centre?
A: [Spoiler Warning] It�s in the neighbouring underground station. It�s on a dead guy who liked to climb. You�ll need to shoot a bit of him off to get it.

Q: I Still can't find that key.
A: [Spoiler Warning] You would be able to see him on the screenshot of the Underground Station if the resolution was much higher.

Q: That was a crap clue, seriously I have spent hours looking for this.
A: It's on a corpse - he could have been blown to pieces already by a stray missile. If you are really stuck and can't see the guy anywhere use 'tcl' in the console to get up on top of the station entrance to Bonnie Springs Sewer. That's where he should be.

CREDITS:
Myself - David LeMaistre

Dogtown1: For Novac¡¦s ¡¥Collapsed Tunnels¡¦ and work on an upcoming patch for Monster Mod (yes ¡V there¡¦s gonna be two º)

bwilderbeast:
Maps of the Underground in the images section.

Zenball:
For the old optional file adding voice over for Frankie's dialogue.

rickerhk, Quetzlsacatanango & davidallen:
For solving the major bug with reappearing objects in the wasteland.

kelticpete
For the Ghost Town Workshop terminal entry.
For the Pit Stop Bomb Shelter terminal entry.

BlackCompany:
For assistance with the reappearing wasteland objects and for work on related mod project, "BlackCompany - WME for Word of Pain" which is a compatability patch for AWOP and WME and can be found here:
http://www.newvegasnexus.com/downloads/file.php?id=39044

rickerhk, Quetzlsacatanango & davidallen:
For solving many issues with scripting and quest creation.

rickerhk, Quetzlsacatanango & davidallen:
For helping to restore a corrupted file back to full health.

rickerhk, Quetzlsacatanango & davidallen:
For advice fixing many issues regarding the Underground Troop quest.

Quetzlsactanango:
For quest objective fix info and advice on AI packages.

mechatech:
For frequent accurate aesthetic bug reports.

Osmanli:
For frequent accurate aesthetic bug reports.

Viking99:
For advice on scripting the Starter Box.

Quetzlsactanango:
For help with advanced NPC dialogue options and permanent fixes for Frankie�s and McMillan�s quests.

HarderMan:
Fo the following:
--DOD (Destruct On Death) implants meaning once killed enemies and any of their tagged possessions are destroyed in a variety of cool ways. Maximum difficulty, minimum loot (Only applies to high power weapons and armor).
--Hoffs Quest fixed
--Roachs Quest repaired
--Note Perks fixed
[check out his awesome re-release of HarderThan at http://www.newvegasnexus.com/downloads/file.php?id=43253]

Big thanks to these people without whom I would not have been able to create massive sections of this mod.

madmalachi has released a compatability patch for AWOP and WMX (Weapon Mods Expanded) which can be found here:
http://www.newvegasnexus.com/downloads/file.php?id=39708

Also if you enjoy AWOP check out the Serial Killer version by reco22:
http://www.newvegasnexus.com/downloads/file.php?id=39264egasnexus.com/downloads/file.php?id=39264


Modded Armors used in screenshots:
Ghost Variants (NV Nexus)
TYPE3 and SKINNY LNC StealthSuits (NV Nexus)
AEVGear NV (NV Nexus)
Wasteland Warrior 2 NV (NV Nexus)
Alice Armors (NV Nexus)


Unique FO3 Armor Ports:
Hentai Mania - Apple Suit
Bronson's Dark Temptress
Backsteppo / TKone's Microbikini, Harness & Thong (assorted)

A World Of Pain

Item Image

 Downloads offline


"A World Of Pain" by David LeMaistre aka Dj Mystro
AWOP REQUIRES THE LATEST FNV PATCH to be installed.


Description

Adds 97 intense locations to the wasteland filled with enemies and loot. They vary from small Gas Stations to huge maze-like sewers and derelict factories. Adds several days of new gameplay possibilities. A massive new linked Underground complex awaits filled with quests, NPCs with dialogue, vendors and some of the toughest enemies you will encounter anywhere in the game. Also adds many modified weapons, armors and items to the game with enhanced stats to help and hinder you throughout.

Everything has been done using vanilla content at this stage so the filsesize should still be tiny. That said everything is complete and navmeshed and there should be no gaps or unfinished interiors. The final version should be complete before the end of 2011.


The final version will not have a name change (I changed my mind about that) so its gonna be called a Preview forever.

Note about Loot: This mod adds a lot of loot. If you don't like finding cool stuff in most locations then get the Low Loot patches from the patches site. The most frequent complaint is from people who don't read far enough down to even see the patches which are official extensions or reductions in this mod's content created by myself.

Also if you are concerned that having about 300 extra NPCs in the wasteland will slow your computer down too much grab the LowNPCs Patch (also on the AWOP Patches Site) which removes all but about 15 AWOP NPCs (and removes no-one essential).

NEWS

VERSION 3 RELEASED [Major Update]
-Many new fixes and an entire gameplay overhaul courtesy of HarderMan:
--Loot concerns? Have them no longer as about 25% of AWOP enemies now have DOD (Destruct On Death) implants meaning once killed they and any of their tagged possessions are destroyed in a variety of cool ways. Maximum difficulty, minimum loot (Only applies to high power weapons and armor).
--Hoffs Quest fixed Wondering where half the dialogue is for the Underground? Now you can go track down that spy and find out.
--Roachs Quest repaired Quest markers and objectives now update properly.
--Note Perks fixed They now add once all the notes have been collected and do not need to be selected. The Underground Ally perk now works as advertised (and Frankie counts and an Underground resident).
[All the above was fixed by HarderMan so drop him a kudos and check out his awesome re-release of HarderThan at http://www.newvegasnexus.com/downloads/file.php?id=43253]
Other stuff:
-Quarry Junction interior areas extended.
-Faction data updates for Novac and Goodsprings NPCs so player will not be attacked if vilified by the NCR.
-Fixed the position and ownership of several notes and removed a test suitcase I forgot about.
-Set a Powder Ganger near Primm to not respawn.
-Expands on some notes and dialogue (Arkus mainly).
-A dangerous new Sniper to defend Sloan.
-Removed The Axe/Metal Armor combo from a controversial Powder Ganger just to be on the safe side (he explodes too).
REUPLOADED (V 3.1) - For better compatablity with MCM (needed for DOD option Menu)

VERSION 2.2 Released

-Summer Springs Boarding House just got much bigger and much more detailed.
-About 20 new notes.
-2 New perks unlockable by collecting certain notes.
-A bunch of unwanted vanilla weapon edits removed. Should fix any malfunctioning vanilla weapons such as The Grenade Rifle and Archimedes.
-Other stuff probably, this update has been worked on on and off for a while.


VERSION 2.1 Released


Small Bugfix Update
-Restores Armor to several Lost Legion
-Replaces Jarviss Combat Armor with Metal.
-Several M Weapons rebalanced.
-Hunting Rifle 5mm M spawns with correct ammo now.


AWOP 2.0 Released

-LOOT REBALANCED: Complete balance overhaul of all areas between Goodsprings and Novac. All Combat Armor & Recon armor removed (including random spawns) from anywhere before Nipton. No Sniper Rifles either and lots less ammo. 'M' Weapon locations have been completely reshuffled to prevent people having an easy ride plus a reduction in general clutter.
-LOOKS BETTER: Many old AWOP buildings now look much better with improved lighting and unlootable clutter. Some areas such as Clark Field and the Drainage Chamber have had extensions added too.
-NPCs: Slight Enemy Reduction, especially in CPU unfriendly areas such as the Freeside Thug Hangout which has also been reshuffled slightly to improve run speed and help avoid Spaces death.
-NEW VENDOR: New ammo vendor (Reed) at Gibson Scrapyard, who specialises in rare types..
-COMPANIONS: Mlix and Masseling will be added to player faction (should no longer attack if shot) after beating the Tech Raiders and Masseling is now essential but only if he survives the Tech Raider battles. To make that easier he now has double DT. Mlix, Massel and Iapicca also now all have their own perks to make themselves more useful.
-NOTES: Adds loads more notes in, especially around Goodsprings.
NOTE ABOUT PATCHES and SAVED GAMES:
Weapon, CalX & Monster Patches all effect varoius containers and NPCs affected by these recent changes. Running those patches will bring back certain NPCs Armor and weapons. I have no plans to change this (In those patches more stuff is not a bad thing - lots to buy and lots to kill).
Saved games will be affected in a similar way. In order to get the most from this update I recommend starting a new game. Due to the amount of changes made if you want to continue your current game I recommend delaying this update until you are finished.


AWOP PATCHES UPDATED

-Low Loot Patch Bundle (31-07-11)
-Monster Patch (10/07/11)
-BOE Weapon Patch (10/07/11)
-Ahztek's Weapon Patch (10/07/11)
-CFW Weapon Patch (10/07/11)
-CaliberX Ammo Patch (10/07/11)
-Low NPCs [to reduce AWOP wasteland NPC spawns & boost performance]. (10/07/11)
Check out the 'Required By Others' link bar above for AWOP Patch site links and tweak AWOP to your liking (many other patches available).


GOODBYE FOR NOW

This will be the final version of AWOP (apart from any bug fixes) until I have completed work on my new project - 'Epoch' (which I often refer to as Ulrath). I will return when Epoch is complete or if AWOP reaches 5000 endorsements. Whichever happens first. So endorse if you wanna see more (you dont actually have to write anything but all feedback is welcomed).

Clone armies, Beast Masters, The Coalition, Underground North, Immortal's Quest, Alien Invasions, working Freetech Radio, more companions with more options, you name it. I have many more ideas than I have the time to make. Literally way to many (it keeps me up mad hours).
Big thankyou to everyone who has supported AWOP so far.
While I am away feel free to create your own patches for AWOP. You do not need my permission but it's OK to ask me about that or anything else. I'll still drop by to answer questions and fix any bugs that crop up.
In the meantime I hope you enjoy this mod (and it's patches) as much as I do.


INSTALLATION:

Drag AWorldOfPain(Preview).esm to the Fallout NV data folder. Select from the data menu on startup or use FOMM in the same manner. Launch game & enjoy.


Requirements

None apart from one change to the Fallout_default.ini file in order to display the NPCs faces correctly.
Open the file 'Fallout_default.ini' which should be found in the Steam/SteamApps/Coomon/FalloutNV folder. Search for the line:
bLoadFaceGenHeadEGTFiles=0
and change it to
bLoadFaceGenHeadEGTFiles=1

Without this all NPCs faces appear in default skin colour. Apart from this there are no requirements and the mod should run anyway. Make a backup if you are uncomfortable editing the file. There is another version of the Fallout.ini file in the Saved game folder directory (usually in My Documents/My Games). The first one should overwrite this one but if not changing both should do the trick.


DJ MYSTRO MIXSETS:

I have a large collection of very well-mixed and tracklisted mixsets that I can send people the links to if they are interested. I cannot link anything from this site due to various understandable copyright policies so if you are interested then message me your email and I'll send you all the info you need.
Current mixes include such styles as Breakz, Breakcore, Drum & Bass, Gabber, Happy Hardcore, Old Skool Rave, Electronica, Frenchcore, Speedcore and probably a few others I forgot about. One mix is entirely made up of tracks by DJs and musicians who I named NPCs in the friendly Underground after (such as The Headbangers are 'The Headbanger', 'Drokz', 'S**tmat' and the three members of 'Endymion' only I used thier real names). So it's kind of a best of the best in my opionion coz all the people down there are my biggest musical influences (for the most part).
Most of the mixes are along similar lines to tracks in the High Quality Song Preview Pack in the downloads section so if you like those you'll probably like these.


WISHLIST INFO:

I made a couple of wishlists just in case anyone is feeling generous and coz I had a few requests for some way to donate. Any gifts will be very welcome but I'm not expecting much so only donate if you are sure you can afford it and thanks in advance.


My record wishlist at Juno:

http://www.juno.co.uk/wishlist/26094277736904-66ba3565/%7D#.TgqG-vWfAnE.google

Mostly rare Hardcore records unavailable elsewhere. Would be what I would have spent most my money on personally.

Here's some Amazon wishlists:
Vinyl:
http://www.amazon.com/gp/registry/wishlist/3U6I6LPHROZXK
DVDs:
https://www.amazon.co.uk/registry/wishlist/2MEE27XK7K60J/
Lots of different things in there. All good stuff.


LATEST AWOP PATCH INFO:

--MAIN PATCHES SITE INFO:
Available on main patches site:
- AWOP/CaliberX Ammo patch 5.0
- AWOP/Ahztek's Weapon Overhaul Patch 4.0
- AWOP/Classic Fallout Weapons Patch 4.0
- AWOP Low Loot 2.0
- AWOP Low NPCs 1.0
- AWOP Low Robots 2.0
- CaliberX Update
Check them out here:
http://www.newvegasnexus.com/downloads/file.php?id=40950

--AWOP Monster Patch Released!
(now features 16 huge new locations in total plus loads of awesome new creatures from Dogtown1's Monster Mod).
Get the Monster Patch here:
http://www.newvegasnexus.com/downloads/file.php?id=41682

--BOE WEAPON PATCH VERSION 7.0 Out Now!
Get EARACHE42's complete 'Book of Earache' here too in the 5.0 patch bundle. Also includes Earache's official update for CaliberX. Get them all here:
http://www.newvegasnexus.com/downloads/file.php?id=41626


AWOP High Quality Song Pack relaesed:
22 original new songs made by myself (mostly) for the Freetech Radio Station (WIP).


Locations Added

2x Abandoned Legion Camp Shacks.
Abandoned Gas Station
Abandoned Goodsprings Shack
Ant Caves
Bonnie Springs Sewer
Canyon Station
Clark Field Reservoir
Collapsed Underpass
Cottonwood Cove Bunker
Devil's Gullet Cave
Drainage Chamber
Emergency Railyard Station
Fiend Hideout
Fiend House
Firetooth Caverns
Frankie¡¦s Guns & Ammo
Freeside Bank
Freeside Thug Hangout
Goodsprings Player House
Goodsprings Sewer
Infested NCR Bunker
Ivanpah Maintenance Tunnels
Jean Sky Diving Bomb Shelter
Junction 15 Station
Nipton Road Gas Station
Nipton Sewer
Novac Collapsed Tunnels
Pit Stop Bomb Shelter
Primm Sewer
Quarry Junction Break Room
Radiological Research Facility
Riddler's Toys & Games
Searchlight Bomb Shelter
Searchlight Sewer
Spring Mount Underground Station
Spring Mount Visitors Centre
Summer Springs Boarding House
Sunnytime Cigarettes HQ
The Immortal's Shack
Toxic Caves
Underground Facility Barracks
Underground Weapon Research Facility
Vault 40
Vault 41
Viper's Lair

The Underground

2x Abandoned Underground Houses
2x Abandoned Nightstalker Den Houses
4x Single Used Underground Apartments
Abandoned Ghost Town Home
Abandoned Grocer
Abandoned Workshop
Boulder Sewer
Dead Man's Pass
Commander Scowell's Quarters
Fabrie's Shack
Freetech Broadcast Building
Ghost Town
Headbangerz Turf
Hershey's Bar
Lakelurk Nest
Lost Legion Camp
Market Trooper Barracks
Military HQ
Nightstalker Den
Power Station A
Power Station B
Residential Trooper Barracks
Skeleton Crew's Apartments
Tech Raider Mini-Vault
Tech Raider Barracks
The Abyss
The Arena
The Radshack
Trapper's Pass
Trapper's Shack
Underground Access West
Underground Apartment Block
Underground Armory
Underground Bar
Underground Diner
Underground Communal House
Underground East Sector
Underground Incomplete Sector
Underground Market
Underground Reactor Sector B
Underground Residential
Underground School
Unused Mini-Vault Home
Used Mini-Vault Home
Worker's Barracks
Zed's Caverns


ALSO INCLUDED:
6 main quests
5 new map-markered and defended campsites.
Hundreds of new wasteland NPCs
Over 40 NPCs with unique dialogue
2 Vendor trade Quests
Lots of new Vendors, Repairmen and a Doctor.
Improved modified versions of most vanilla weaponry and some armor.
The chance to lead a team of up to 8 troops into battle (including a Deathclaw).
*The Underpass Experience*
Optional Starter Box for use with difficult mods.


REQUESTING HELP:
Due to the fact I no longer have time to work on AWOP I am making an official help post regarding several key elements currently missing from it. All help will be appreciated, credited and rewarded with kudos where possible.

-NPCs Voice Patch:
This is something I would not be able to do on my own anyway. Many of you have already volunteered on the comments page and given the amount of NPCs with dialogue in AWOP everyone will be welcome. Before most work can begin however, the whole project needs a co-ordinator with the ability to take audio contributions and bring them into the game matching lip-sync and such. As soon as someone steps forward to fill this role I can then pass all the individual audio contributions on to them.

-Main file edits:
The main file needs three main things done to make it playable for everyone and properly immersive.
1: Portals and Room Markers:
There are 3-4 reported problem areas, two of which I can verify (V) personally:
Freeside Thug Hangout (V)
Freeside Bank
The Arena (V)
Underground Military HQ
(though the Freeside Thug Hangout recently underwent a reduction in general clutter, lighting, resized objects and movable objects). These areas need basic portals and room markers to speed up load times. I could not get the hang of them myself. There should still be an example of the Thug Hangout with my portals in the GECK (about half complete). If you make a teleport marker and go there in game youll see why I did not use it.
2: Underground NPC faction overhaul.
The Underground NPCs need to be tweaked so they are Neutral to the player at first and grow to like or dislike them based on their actions like any other faction. Unfortunately if set to neutral at the moment certain NPCs such as Didesiderio the Super Mutant along several others turn hostile when they spot the player and take everyone else with them. Some NPCs may need to be rebuilt from scratch and have any dialogue options redirected to their new form. Depending on the amount of hostile trigger NPCs (unknown at this stage but look out for friendly Creatures in particular) this could be very easy or very difficult.
Boosts in faction reputation can be added easily as a line of script at the end of certain specific quest based dialogue options.
3: Quest conditions:
New quest conditions for Roachs Quest, Frankies Quest and For The Underground to make more allowances for people fulfilling quest objectives in an unusual order. I have added conditions to cover all the variables I could think of/knew how to do but still problems remain when people go at the quests from unusual ways. Any extra scripts or even complete overhauls (if you really know your quests) to fix these problems would be a huge help for myself along with hundreds of others.

-Freetech Radio Patch:
This would have been made as an optional .esp to add a new Radio Station with 10 tracks available from the start of the game and blaring out from various Radios and Jukeboxes (mostly in the Underground areas). Another 9 songs are available to be collected in the wasteland to be added to the playlist as soon as they have been returned to Roach (with three more comedy tracks as another optional side-quest). All the tracks are included in the High Quality Song Pack along with info about which tracks are quest related. If anyone cares enough for my tunes to build this for me I would be extremely grateful.
Plus, if theres anyone out there with even more free time heres another idea related to that patch:
The Freetech Gun:
Not really a gun, just an idea I had for a new type of weapon. Basically its just a loud-hailer/megaphone with a holodisc player taped to it (and radio antenna). Its turned directly into Freetech Radio and instead of firing projectiles it just plays the radio station really loud.
The effect would be to frighten off certain non-NPC creatures such as Lakelurks and maybe even Deathclaws. In fact I would be tempted to include Eddys Song in the playlist just coz it would be so funny chasing Deathclaws away playing that madness.

Let me know if you are interested in helping out with any of these projects
Ill happily fill you in on any details.
The a thread for the same issues in the Nexus forums:
http://www.thenexusforums.com/index.php?/topic/383762-awop-help-thread/


UPDATE/CHANGE LOG:
AWOP 1.2 Released!
-Main edits are for compatibility with Chucksteels upcoming NVInterors Mod. Removes 2 locations from Cottonwood Overlook and moves them to a new Abandoned Legion Camp on the shore opposite the sunken beach houses. Good luck making a landing :p
-[Spring Mt Visitors] Replaced a certain troublesome group of boxes with another group of boxes
-[Spring Mt Visitors] Widened a Jail door to allow full access for Super Mutants.
-[The Arena] Inaccessible area shrunk to improve run speeds.
-[UG Emergency Station & Military HQ] General reduction in stuff to improve run speeds.
-[Scowells Quarters] Hidden stash added.

AWOP 1.1 Released!
Small update to provide full compatability for davidallen's 'Decision With Regrets' mod. The southern Jackal camp has been moved to near the Nuclear Test Site Shacks and has been changed to a 'Mad Ghoul Camp'. The ghouls there are tough but don't respawn.
One warning - if you are running these 2 AWOP weapons patches; Ahztek's patch or the CFW patch, both spawn Jackals in that area still.
DWR's NPcs can handle it though since they are all essential.
The Readme is unchanged but the FAQ has been updated.

AWOP 1.0 Released!
-The Professional Form List updated.
-New unlootable Armor for the 5 main Goodsprings NPCs.
-Underground troops removed from near quest Fiends.
-Some unimportant stuff removed from Freeside Thug Hangout
-Most Goodsprings and Novac NCR replaced by Wastelanders.

AWOP 0.8 RELAESED:
No new locations (sorry - check out the Monster Patch for those).
-NCRCF Powder Ganger Faction updated (again - for some reason the changes I made last time undid themselves).
-Lost Legion get all their missing gear back.
-Fixed a Novac Hotel Room Crash.
-Joe Cobbs gang are now a mob of bosses and can wipe out Goodsprings without player intervention (though I have seen the battle play out many ways already).
-New levelled lists for use in the highly recommended Monster Patch.


RECOMMENDED MODS:
AWOP has been designed to be the base of a much larger project that I will never have the time to complete. To fill out the AWOP experience I would highly recommend the following mods which do a lot of the work I cannot better that I would have done:

IWS (Increased Wasteland Spawns): Loads more enemies and lots of options.
http://www.newvegasnexus.com/downloads/file.php?id=38623

VVV (Very Voracious Vermin): Like MMM if not much better.
http://www.newvegasnexus.com/downloads/file.php?id=41172

Monster Mod: Loads of new very cool and tough monsters. Patch coming soon.
http://www.newvegasnexus.com/downloads/file.php?id=41361

Hardened: Makes most enemies (especially creatures) much tougher with unique attacks. Has given me some of my favourite and most frustrating moments.
This one has to be downloaded from the nVamp site here:
http://risegaming.com/nvamp/?page_id=313
A lot of these mods are already built into the nVamp project so I can recommend checking that out too.

My Radio (Myradio):
Allows you to play your own MP3s through a new radio station. A good way to play Roach's tracks until AWOP has it's own station.
http://www.newvegasnexus.com/downloads/file.php?id=36406

More Gunz:
Book of Earache:
http://www.newvegasnexus.com/downloads/file.php?id=41626
Classic Fallout Weapons:
http://www.newvegasnexus.com/downloads/file.php?id=37002
Ahzteks Weapon Overhaul:
http://www.newvegasnexus.com/downloads/file.php?id=37342
Stalker Weapon Pack
http://www.newvegasnexus.com/downloads/file.php?id=40175
Patches in progress for all these weapon mods.

There are a whole load of other great quest and adventure mods available too but far too many to list here.


PICTURES:
I spotted a setting I missed which was preventing screenshots being uploaded to the site. As it was it should have informed me when someone posted one so I could verify it but this has not happened at any point so I have set it to no verification needed.


AWOP TIMELINE:
If you want to contribute a note or are just interested to know what happened and when then check out the following post:
http://www.thenexusforums.com/index.php?/topic/311925-awop-history-of-the-undergound/
(contains spoilers)


STILL TO COME:
Infested Underground Security Station
Cazador Nest
Alien Encounter
Sunnytime Cigs relocation (maybe)
Goodsprings Player Home Expansion.
Improved AI Packages.
Many more terminal entries and notes.
Freetech Radio (along with over 20 original new songs)
Overhaul of Underground NPC faction data (so they are not automatically your friend).


BUGS:
Possible bug when reseting this MOD with 4D storage active. Only reported once and I've never seen it myself but if you find you get stuck with too much carryweight (and no active storage) use this console command to deduct the relevant amount from your carryweight:
player.forceav carryweight -325
or whatever the extra total carryweight is (250/75 etc..).


CONFLICTS:
Changes to the exterior wasteland have been kept to an absolute minimum, mostly to avoid conflicts but also to avoid heavily changing the exterior navmesh which can be very awkward at times. As a result conflicts should be minimal. Goodsprings has been changed slightly so anything that alters certain Goodsprings interiors will conflict. The same with certain Stations, shacks etc... I don't think it will crash any games if you play with both mods running but you will only end up in the overriding mods interior.




FAQ:

Q: Is there a map?
A: There are now two detailed maps of The Underground thanks to bwilderbeast. You can check them out on the images section. Other than that there's just the location guide.

Q: Are the NPCs voiced?
A: At the moment no NPCs have voice overs. There and over 50 NPCs with dialogue in AWOP and I do not have time to do them all. Check out the help post of info in the 'REQUESTING HELP' section for more info.

Q: Can I turn off/alter The DOD (Destruct On Death) loot scripts?
A: [From HarderMan] "Ya, it is optional, but you need to install MCM to use the menu to make it so. There are four options, iirc, one is to plain turn the feature on/off, the other is to turn off the feature that makes it much more difficult to disarm the affected NPCs by crippling their arms(and getting their sweet, sweet loots before they destruct), the third is to have the destructed items removed at 30% health(to prevent the possibility that a massive damage spike causes them to die before their loot is destructed, resulting in a dropped weapon), and the last is to turn on/off the destruction of all loot on death.

Again, you need The Mod Configuration Menu to be able to configure these options, it is available here:
http://newvegasnexus.com/downloads/file.php?id=42507

Enjoy, and feel free to PM me with feedback, I'll try to stop around here and see how people respond as well.

In case anyone is confused, you do not, repeat DO NOT, need MCM to use the AWOP mod, you only need MCM to adjust the loot destruction features. Default settings have high end weapons destructed on affected npcs, harder disarming of affected npcs, and high end weapon removal at 30%.

Oh, and I plan on creating a separate esp patch that will affect much more of the AWOP NPCs with loot destruction, for myself and for anyone else that wants minimal loot. Normally I like massive loot, but I want my next playthrough to be more challenging, item wise."

Q: NOTHING IS SHOWING UP AT ALL FROM AWOP.
A: You need to have Fallout New Vegas updated to the latest version to run AWOP. This is the only reason (other than incorrect installation) for *nothing* to show up.

Q: Any advice on LOAD ORDERS?
A: I'll tell you the basics about load orders though I'm not a specialist with 'em. I just follow these rules:
1: ESM files go first (they have to anyway). It's best to see ESMs and ESP as seperate lists requiring thier own attention.
2: FNV at top always followed by DLCS (so mods that use info from these can read it from them/alter it after the master files have loaded first)
3: Priority ESP files that replace a lot of data (Gameplay Overhauls) add a load of stuff or affect a lot of levelled lists (such as Weapon mods) go last so other mods cannot over-write thier changes.
Thats it really. Mods that other mods rely on have to go first and the mods you want to overwrite other things/be dominant go last.
I pretty much just use guesswork beyond that.
Also merged patches help coz if two mods affects a creatues weapon spawns one will overwrite the other without the merged patch (though often still do with one in my experience).

Q: Can you reduce the loot?
A1: I am looking into just what people want from Low Loot so I have created a post about it. If you have any opinions, just let me know here:
http://www.thenexusforums.com/index.php?/topic/311846-awop-low-loot-and-other-patches/page__p__2854028__hl__awop__fromsearch__1#entry2854028
A2: There will be a reduced loot version released upon completion of each current main version.

Q: Where are the quests?
A: Quests are from the following NPCs:
Colonel Hoff, (Power Plant A)
Frankie, (Frankie's Guns & Ammo)
Major Cobb, (UG Market)
Riazanov, (UG Apartment Offices)
Roach, (Freetech Boradcast Building Upper)
Sgt McMillan, (Dead Man's Pass)
Bulldozer, (Emergency Railyard Station/Collapsed Underpass)

Also two open trade quests from:
Fabrie (Fabrie's Shack/Haedbangerz Turf)
Schulze (UG Market)

Q: Do the ememies respawn?
A: Yes, a lot of them do, just not the boss or named characters. Most enemies in 'The Underground' complex are set to not respawn so once purged you can re-use the tunnels to travel relatively safely.

Q: Does Frankie's inventory respawn?
A: Yes, it does but half of his initial inventory is containted within the store on shelves and such (including a lot of ammo) and these items can only be purchased once. This applies to all the vendors in the Underground too, Salamone in The Underground Armouy for example has aprrox 75% of his stock in the Armory itself and it will not respawn.


Q: Where is the History of The Underground?
A: On the player terminal in the abandoned Goodsprings basement home.

Q: How many areas will you be making in total?
A: I don't know right now, somewhere around the 100 mark. I can�t say right now when they will be finished because I have taken on board a number of other things to add to the mod and cannot gauge how long the new changes will take yet.

Q: What will the expanded version be?
A: The expanded version idea is being put on hold until the offical DLCs are complete (or at least most of them) to avoid conflicts. Eventually it will add many more locations but will also use new meshes and textures unlike the current version.

Q: What will the new music sound like?
A: An acquired taste to say the least. Roach (the hypothetical Ghoul composer) gathers sounds from around himself and uses the advanced computer technology around him to create loops, effects and generally morph sounds to fit the style he wants. He was a music producer before the war and is generally fed up with the state of the New Vegas radio stations. The styles he creates will range (in real world genre terms) from ambient electronica to breakbeat to speedcore techno with a leaning towards the harder styles.
These styles may sound unusual for a Fallout setting but Roach has been alive about 240 years so you would expect some progression/experimentation in sound.
In all fairness I expect most people will tune out and that's fair enough.

Q: Why a Cigarette Factory in Goodsprings?
A: Two reasons, firstly Vegas is a huge place and Goodsprings is within walking distance. I don�t think you would see many cigarette factories on the strip itself so a small local town seems ideal. It is close to a road and after 200+ years of environmental hazards I think it is fair to say that the small path that would have led to it has been covered up with sand and such. Add to this that I will be extending the factory in the expanded version of AWOP to reach previously inaccessible areas of the map (the front of the building is yet to be seen).
Secondly I wanted somewhere to level up a bit from shooting at stuff before heading off into the really tough areas. Goodsprings is now surrounded by new locations of this nature.
I am thinking about moving it down the road a little due to several aesthetic complaints about the exterior so let me know if you have an opinion one way or another.

Q: Why are there so many skill books?
A: The extra skill books up for grabs were intentional in order to initaite a quicker start to the game. I don't like feeling like I have to go through the same motions every time I play the game so a lot of extra stuff is there (skill books especially) so you can get out of Goodsprings earlier. I think there are now three of each book scattered through the AWOP locations. A slightly higher reward than the FO3 Bobbleheads but for the most part, much better defended.
Also skill books were incredebly rare in New Vegas where they could account for neraly half of your gained stats in FO3.

Q: Why not give the 'M' weapons unique names?
A: Personally I prefer the simple 'M' for two reasons:
1: The weapons are easy to find in the inventory which I find very important when carrying 20+ guns.
2: There are a lot of them about (more than one of each) so to give them personal names would not really make sense in that they are modified versions of existing weaponry as opposed to uniques.

Q: I'm getting crashes on every save or when fast-travelling or on enering locations after a certain point in the game with AWOP installed:
A: Don't worry too much, this is not an AWOP issue, more of a discepancy between save games issue (as far as I can tell). A lot of people encounter it far a lot of reasons. For example it happened to me with no mods running whilst changing the difficulty settings a couple of times in game.
Basically you just need to find a save that still works (i.e load a back save from before the issue started), play though the same affected area again and it should work fine.
There are ways to restore your saves but I've never had the time to look into it personally.

Q: I have killed Labal, Firetooth and/or Smokey but the quest refuses to update (one often is not marked as dead).
That's a strange but not uncommon bug. I can only guess that it is caused by a conflict of some kind. There's a few ways to try and tackle this problem.
Open the console in game and type the following:
setstage XX03986b 10
Replace XX with AWOP's mod index number, you can find this by checking in FOMM or by activating the console and clicking on something from the mod (e.g Frankie). Then just take the first two numbers that appear after his/its name.
That should move you to the next stage of the quest.
Alternatively in the console select the dead Gecko with the mouse and type:
resurrect
this will bring it back to life so you can kill it again.(use 'kill' in console to do this quickly) I have been told doing this several times can fix the problem.
Also you can try just playing through the areas again from quest start or later.
If all these fail you most likely have a conflict (if you cannot use console either then this is almost definately the case). Try deselecting mods till everything works properly again.

Q: I killed Bertha but she won't show up as dead:
A: Same as above with the geckos only in the console type the following to set the correct quest stage:
setstage XX03986b 30
XX = AWOP's mod index number, you can find this by checking in FOMM or by activating the console and clicking on something from the mod (e.g Frankie). Then just take the first two numbers that appear after his/its name.

Q: I'm having trouble with another part of Frankie's Quest:
A: You have a few setsatge options to progress Frankies quest
In game open the console and type:
setstage XX03986b 10
XX = AWOP's mod index number, you can find this by checking in FOMM or by activating the console and clicking on something from the mod (e.g Frankie). Then just take the first two numbers that appear after his/its name.
10 = Just an example in this case. See below for other options:

setstage XX03986b 10 : should be the end of Kill The Geckos
setstage XX03986b 20 : Kill Bertha
setstage XX03986b 30 : Collect Key
setstage XX03986b 40 : Enter The Underground
setstage XX03986b 50 : Quest Complete XP reward.

Hopefully one of those should fix it.

Q: Problems with ROACH's Quest?
A: Here's the codes for the discs. Hopefully theres a fix in there somewhere:

XX= Awops Mod Index Number (to find this in game click on something from AWOP, e.g Frankie and take the first two numbers)
A Question of Time: XX0507CA
Bring The Pain: XX06A906
Do What We Do: XX0507CB
Far From You: XX06A909
More Noize: XX0507EE
Pulse: XX0507C9
Recharger: XX0507ED
Substance C: XX0507EC
Them: XX06A908

Quest objective update console commands for Roach's quest:
setstage XX0507C7 20
First 3 discs found, Return to Roach.
setstage XX0507C7 40
Discs 4-6 recovered
setstage XX0507C7 60
Discs 7-9 recovered.
setstage XX0507C7 70
End of quest. Objectives cleared.

UPDATE CODES for 'For The Underground':
setstage XX005600f 10
Quest initiated. Assemble team.
setstage XX005600f 20
Team assembled, kill Tech Raiders
setstage XX005600f 30
Quest complete. Collect reward.

If these codes do not work then drop the third digit (0) and try again. e.g:
setstage XX05600f 20

Q: Where is *that* key in Spring Mt Visitors Centre?
A: [Spoiler Warning] It�s in the neighbouring underground station. It�s on a dead guy who liked to climb. You�ll need to shoot a bit of him off to get it.

Q: I Still can't find that key.
A: [Spoiler Warning] You would be able to see him on the screenshot of the Underground Station if the resolution was much higher.

Q: That was a crap clue, seriously I have spent hours looking for this.
A: It's on a corpse - he could have been blown to pieces already by a stray missile. If you are really stuck and can't see the guy anywhere use 'tcl' in the console to get up on top of the station entrance to Bonnie Springs Sewer. That's where he should be.

CREDITS:
Myself - David LeMaistre

Dogtown1: For Novac¡¦s ¡¥Collapsed Tunnels¡¦ and work on an upcoming patch for Monster Mod (yes ¡V there¡¦s gonna be two º)

bwilderbeast:
Maps of the Underground in the images section.

Zenball:
For the old optional file adding voice over for Frankie's dialogue.

rickerhk, Quetzlsacatanango & davidallen:
For solving the major bug with reappearing objects in the wasteland.

kelticpete
For the Ghost Town Workshop terminal entry.
For the Pit Stop Bomb Shelter terminal entry.

BlackCompany:
For assistance with the reappearing wasteland objects and for work on related mod project, "BlackCompany - WME for Word of Pain" which is a compatability patch for AWOP and WME and can be found here:
http://www.newvegasnexus.com/downloads/file.php?id=39044

rickerhk, Quetzlsacatanango & davidallen:
For solving many issues with scripting and quest creation.

rickerhk, Quetzlsacatanango & davidallen:
For helping to restore a corrupted file back to full health.

rickerhk, Quetzlsacatanango & davidallen:
For advice fixing many issues regarding the Underground Troop quest.

Quetzlsactanango:
For quest objective fix info and advice on AI packages.

mechatech:
For frequent accurate aesthetic bug reports.

Osmanli:
For frequent accurate aesthetic bug reports.

Viking99:
For advice on scripting the Starter Box.

Quetzlsactanango:
For help with advanced NPC dialogue options and permanent fixes for Frankie�s and McMillan�s quests.

HarderMan:
Fo the following:
--DOD (Destruct On Death) implants meaning once killed enemies and any of their tagged possessions are destroyed in a variety of cool ways. Maximum difficulty, minimum loot (Only applies to high power weapons and armor).
--Hoffs Quest fixed
--Roachs Quest repaired
--Note Perks fixed
[check out his awesome re-release of HarderThan at http://www.newvegasnexus.com/downloads/file.php?id=43253]

Big thanks to these people without whom I would not have been able to create massive sections of this mod.

madmalachi has released a compatability patch for AWOP and WMX (Weapon Mods Expanded) which can be found here:
http://www.newvegasnexus.com/downloads/file.php?id=39708

Also if you enjoy AWOP check out the Serial Killer version by reco22:
http://www.newvegasnexus.com/downloads/file.php?id=39264egasnexus.com/downloads/file.php?id=39264


Modded Armors used in screenshots:
Ghost Variants (NV Nexus)
TYPE3 and SKINNY LNC StealthSuits (NV Nexus)
AEVGear NV (NV Nexus)
Wasteland Warrior 2 NV (NV Nexus)
Alice Armors (NV Nexus)


Unique FO3 Armor Ports:
Hentai Mania - Apple Suit
Bronson's Dark Temptress
Backsteppo / TKone's Microbikini, Harness & Thong (assorted)


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