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    1.03 Patch

    1.03 Patch
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    Downloads 1.03 Patch  Download - 83.07 MB



    Diablo 3  Diablo 3



    Views  Views: 504


    Downloaded  Downloaded: 15



    Version  1.03


    Author  Blizzard


    Change Log

    The patch includes many class changes, battle.net changes, bug fixes and item changes.


    General

    To prevent monsters from being unintentionally kited into town from other areas of the game, portals have been placed at both ends of the bridge from New Tristram to The Weeping Hollow. Towns have always been intended to be a safe haven from combat, and this change will help keep the denizens of New Tristram safe from the dangers that lurk beyond its walls. The rewards provided for replaying quests have been reduced
    The real-money auction house is now available for Chilean, Argentinian, and Brazilian currencies


    Battle.net

    Friends will now sort alphabetically by name within the Friends List, first by Real ID and then by BattleTag The Quick Join menu will now also sort alphabetically by name, first by Real ID and then by BattleTag Chat settings and preferences will now be saved whenever you log out Reporting another player using the Report > Spam option will now mute that player for the duration of your gaming session


    Bug Fixes

    Using the /who command in a heavily populated chat channel should no longer cause the client to crash The "Invite to Party" button should no longer become grayed-out if a player:

    Declines a party invite
    Requests a party invite and then declines it
    Accepts a party invite, but then immediately leaves the party

    The character screen should now always display the correct act and quest information
    If Real ID has been disabled for a Battle.net account, attempting to add a Real ID friend in Diablo III will now prompt the player with the following error message: "Battle.net is unable to add friends because you have Real ID disabled."


    Overpower

    Skill Rune – Crushing Advance
    The amount of damage reflected will now cap at the player's maximum Life
    The tooltip has been updated to represent that both melee and ranged damage are reflected

    Weapon Throw

    Tooltip now displays the correct duration for how long a target will be slowed: "Hurl a throwing weapon at any enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 1.5 seconds." (The functionality of the skill has not changed.)



    Passive Skills




    Relentless

    Now reduces the Fury cost of all skill by 75%, down from 100% (the 50% damage reduction remains unchanged)


    Demon Hunter



    Skill Rune - Dazzling Arrow

    Tooltip now displays the correct type of weapon damage dealt by Dazzling Arrow: "Enemies hit by grenades have a 55% chance to be stunned for 2 seconds and changes the damage to Physical." (The functionality of the skill has not changed.)


    Skill Rune - Stun Grenades

    Tooltip now displays the correct duration for how long a target will be stunned: "Hurl grenades that have a 25% chance to Stun enemies for 1.5 seconds." (The functionality of the skill has not changed.)



    Bug Fixes




    Skill Rune – Jagged Spikes

    Effect will now only stack up to 10 times on a single target

    Elemental Arrow - Skill Rune – Nether Tentacles

    Tentacles will now only hit each target once



    Monk

    Monks can now use two-handed axes, two-handed maces, and two-handed swords

    Serenity - Skill Rune – Instant Karma

    The amount of damage reflected will now cap at the player's maximum Life


    Skill Rune - Sustained Attack

    Tooltip has been updated for clarity: "Reduces the cooldown of Seven-Sided Strike to 23 seconds." (The functionality of the skill has not changed.)

    Mantra of Retribution

    Damage will now cap based on the maximum Life of the target

    Bug Fixes

    Near Death Experience
    Fatal damage absorbed by Serenity will no longer trigger Near Death Experience



    Witch Doctor



    Summon Zombie Dogs - Skill Rune – Leeching Beasts

    Tooltip has been updated for clarity: "Your Zombie Dogs heal 50% of the damage they deal as Life divided evenly between themselves and you." (The functionality of the skill has not changed.)


    Wizard



    Diamond Skin - Skill Rune – Mirror Skin

    The amount of damage reflected will now cap at the amount of damage absorbed by Diamond Skin

    Magic Weapon

    When activated, a buff icon will now appear that displays the amount of time remaining

    Meteor - Skill Rune - Star Pact

    Now deals damage as Arcane instead of Fire


    Passive Skills



    Paralysis

    Tooltip now displays the correct duration for how long a target will be stunned: "Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds." (The functionality of the skill has not changed.)




    Bug Fixes

    Magic Weapon

    Fixed a display issue that was causing Magic Weapon to increase the character sheet damage value by an incorrect amount (the functionality of the skill has not changed)



    Items

    + Attack Speed bonus values on weapons and armor have been reduced by 50%. This change does not apply to quivers

    High-end items (items level 61-63) will now drop in all Acts of Inferno and Acts III and IV of Hell difficulty

    The new approximate drop rates are as follows:

    Hell - Act III and Act IV

    iLvl 61: 9%
    iLvl 62: 1.9%
    iLvl 63: 0%


    Inferno - Act I

    iLvl 61: 17.7%
    iLvl 62: 7.9%
    iLvl 63: 2.0%


    Inferno - Act II

    iLvl 61: 18.6%
    iLvl 62: 12.4%
    iLvl 63: 4.1%


    Inferno - Act III and Act IV

    iLvl 61: 24.1%
    iLvl 62: 16.1%
    iLvl 63: 8.0%


    Repair costs have been increased for item levels between 53 and 63
    Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
    The item quality of all components needed to craft the Staff of Herding, as well as the Staff of Herding itself, have been changed from Common to Legendary (i.e. their item names will appear orange in color)
    The Staff of Herding can no longer be salvaged or dropped
    Crafted items that are dropped on the ground due to a player’s inventory being full can no longer be seen or picked up by other players
    Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
    Weapon racks will no longer drop weapons 100% of the time
    Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed


    Weapons and Armor



    "Balanced" superior items (i.e. Balanced Short Sword) will now grant a percent attack speed increase that only affects the weapon itself, rather than a flat increase to attacks per second that affected both equipped weapons when dual-wielding
    Crowd Control Reduction from items and skills will now reduce the percentage value of Slow, Chill, and Attack Speed debuffs rather than reducing how long the debuff lasts

    For example: previously, if you were debuffed by a 60% slow that lasted for 2 seconds while wearing gear that provides 20% Crowd Control Reduction, your movement speed would be reduced by 60%, but only for 1.6 seconds. Now, the same amount of Crowd Control Reduction will reduce the Slow effect to 48%, but the effect will remain for the full 2 second duration.


    Manticore now has one additional bonus affix


    User Interface

    Minimum damage and Maximum damage values will now display separately in an item's tooltip (i.e. "4 Damage" will now display as "+2 Minimum Damage” and “+2 Maximum Damage")
    Tooltips for items on the ground will now show comparison stats
    Resist values will now be taken into effect when calculating the Protection comparison stat (the Protection value is an average protection estimate of all your resists)
    When comparing a two-handed weapon against two currently-equipped one-handed weapons, the game will now simulate the removal of both one-handed weapons (instead of simply removing the main-hand weapon, which resulted in an inaccurate comparison)
    When selling items to a vendor, the most recently sold items will now always display at the bottom of the Buyback tab


    Bug Fixes

    Items level 50 and above will now display their item level in the tooltip
    Damage Over Time (DoT) skills will now properly benefit from items with the +Critical Chance affix
    Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed

    Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in a future patch.


    Players wearing +Life on Kill items should no longer receive a benefit from this affix when "killing" friendly monsters (e.g. when a witch doctor re-summons a Spider Queen while another Spider Queen is still active)
    Fixed a bug with linking items with socketed gems in chat
    Fixed a bug where vendors would occasionally not have any items for sale
    Fixed a bug where selling more than 12 items to a vendor and then buying back 1 of those items could cause multiple items to disappear from the Buyback tab
    Fixed a bug where swapping a 1-slot item (i.e. a ring) with 2-slot item (i.e. a weapon) in the second or third tab of a player’s stash would sometimes cause the 2-slot item to be filtered incorrectly to the first tab
    Fixed a bug that was causing Collector's Edition dyes to sell for the same price regardless of stack size




    Crafting

    General

    The gold and material crafting costs for all items level 1-59 have been reduced by 50% to 75%


    Blacksmith

    The gold cost to level the Blacksmith has been reduced by 50%
    The number of Pages of Blacksmithing, Tomes of Blacksmithing, or Tomes of Secrets required to level the Blacksmith has been reduced

    Base levels now require 1 page/tome, down from 5
    Milestone levels now require 2 pages/tomes, down from 5


    The number of Pages of Blacksmithing and Tomes of Blacksmithing required to craft items level 1-59 has been reduced
    Items with 3 affixes no longer require Pages of Blacksmithing or Tomes of Blacksmithing to craft
    The gold cost of crafting items with 4 affixes and 5 affixes (including items in Inferno difficulty) has been reduced
    Weapon crafting costs have been reduced
    The chance for level 60 items to produce Legendary crafting materials when salvaged has been reduced


    Jeweler

    The gold and material cost to combine gems ranks 2-8 has been reduced

    Combinations for these ranks now only require 2 gems, down from 3

    The gold cost to combine each rank of gems is now as follows:

    Rank 2 - Flawed: 10 gold (down from 500 gold)
    Rank 3 - Regular: 25 gold (down from 750 gold)
    Rank 4 - Flawless: 40 gold (down from 1250 gold)
    Rank 5 - Perfect: 55 gold (down from 2000 gold)
    Rank 6 - Radiant: 70 gold (down from 3500 gold)
    Rank 7 - Square: 85 gold (down from 7500 gold)
    Rank 8 - Flawless Square: 100 gold (down from 20,000 gold)










    Followers

    General

    Bug Fixes

    Fixed a bug where the maximum Life of your followers was being displayed as different values in different parts of the game UI




    Enchantress

    Skills

    Mass Control

    Radius reduced from 15 yards to 8 yards
    If Enchantress also has Reflect Missiles trained, Mass Control will no longer accidentally hex the player when both skills are activated
    Skill will now correctly target enemies in all circumstances








    Bosses

    General

    Bosses have had their pathing improved
    The quality of the item for the fourth stack of Nephalem Valor from bosses has been slightly reduced


    Skeleton King

    Abilities

    Will now summon Skeletal Archers in Hell and Inferno difficulties




    The Warden (mini-boss)

    General

    Now has Fast and Molten affixes, in addition to Jailer
    In Inferno difficulty, the Warden will also gain the Desecrator affix




    Butcher

    Bug Fixes

    Fixed an issue where the corner panel fires in the Chamber of Suffering were doing twice as much damage as intended




    Ghom

    Abilities

    Gas Cloud

    Radius of Gas Cloud has been slightly reduced
    Slowing effect has been removed
    The amount of damage dealt by Gas Cloud when first entering the cloud has been reduced, but the amount of damage incurred for remaining in the cloud has been increased
    In Inferno difficulty, Gas Clouds will last longer, spawn 2 at a time, and (after 4 minutes) spawn more quickly






    Maghda

    Bug Fixes

    Punish Dust projectiles can no longer be reflected




    Zoltun Kulle

    General

    Zoltun Kulle will now enrage in Inferno difficulty after 3 minutes, teleporting to the player more frequently and dealing damage when arriving at the player’s location


    Abilities

    Ceiling Collapse

    Can now be cast at a player from any range


    Fireball

    Fireball attack now moves slower
    Can now be cast at a player from any range


    Teleport

    Will now Teleport and run away from the player less often
    Will now occasionally Teleport to the player






    Belial

    General

    Belial will now enrage in Inferno difficulty after 3 minutes in his final phase, increasing the number of green pools dropped across the entire encounter platform


    Bug Fixes

    Fixed a bug that was causing Belial to use his breath attack away from the player rather than towards the player under certain circumstances




    Siegebreaker

    General

    Overall damage has been reduced
    No longer vulnerable to Confuse and Charm effects
    Will now drop a health globe every 25% health mark (i.e. at 75%, 50%, and 25% health)
    Now enrages after 4 minutes
    In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix




    Cydaea

    Abilities

    Spiderlings

    Spiderlings will now have an easier time hitting players, but their damage has been reduced by 20% to compensate
    In Inferno difficulty, Spiderlings will now live longer, be more spread out, and (after 4 minutes) spawn more often






    Rakanoth

    General

    In Inferno difficulty, Rakanoth will now become much more aggressive after 3 minutes




    Izual

    General

    Health pool has been increased
    The number of Oppressors that join the fight has been reduced from 4 to 2
    Will no longer target Followers or Tyrael as frequently


    Abilities

    Base Attacks

    Base attack damage has been lowered
    No longer does Cold damage on top of base attacks


    Charge

    Charge damage has been reduced
    Knockback has been removed
    Will Charge slightly more often, but will only target players


    Frozen Bombs

    Frozen Bomb damage has been reduced
    Bombs will now explode faster
    Only 8 Bombs will now spawn around the player rather than 12
    Bombs will spawn at Izual's feet less often


    Frost Explosion

    Frost Explosion damage has been reduced by 70%
    Duration of freeze has been increased
    Damage dealt to players while frozen will now break the effect
    Players can now use defensive cooldown while frozen
    Players can no longer avoid being frozen by doing high amounts of damage to Izual




    Bug Fixes

    Izual will no longer spawn twice if a player skips his introductory cut-scene




    Diablo

    Bug Fixes

    Damage Over Time (DoT) effects will now be properly cancelled when Diablo becomes invisible and casts Shadow Clones in Phase Two
    Diablo "Stomp" ability is now correctly classified as a debuff instead of a buff
    Fixed a bug that was causing pets to not attack Shadow Clones






    Monsters

    General

    Champions, Rares, and Uniques have had their pathing improved
    Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
    Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced
    Colossal Golgor base damage has been reduced
    Herald of Pestilence tentacle attack damage has been reduced
    Soul Ripper and Soul Lasher damage has been reduced and both monsters will now run away less often
    Wasps in Act II, Mage Constructs in Act II, and Winged Mollocks in Acts III and IV will now run away less
    Succubus monsters will now run away less and for a shorter distance
    The health pools of Woodwraiths in the Highlands now match the health pools of Woodwraiths in the Fields of Misery
    Lacuni and Scavenger Rares and and Champions will now un-burrow when called by their allies
    Bloodclan Warriors no longer knockback when buffed and attack slightly slower
    Morlu no longer have the Invulnerable Minions, Health Link, or Fire Chains affixes
    Plagued, Arcane Enchanted, and Electrified monsters no longer have resistance to Poison, Arcane, and Lightning damage (respectively)
    Leaders of Invulnerable Minions packs have had their health pools reduced
    Mortar monsters can now hurl projectiles farther, but their minimum range (dead zone) has also been increased by 100%


    Bug Fixes

    Interrupting a monster attack before it lands will now properly trigger its cooldown
    Treasure Goblins will now drop gold piles for all nearby players
    Lacuni Warrior Rares and Champions will now reset their enrage timer correctly in Inferno difficulty
    The Succubus "Blood Star" debuff will no longer affect the player if the damage from the projectile is dodged/blocked/etc
    The damage from the Succubus “Blood Star” debuff will now scale based on the current cost of a player's skill, even if the cost is reduced by items or skill runes
    Monsters with the Extra Health affix should no longer gain more health every time players leave and join the game
    Monsters with the Reflects Damage affix will no longer reflect Follower damage back to the player
    Monsters with the Health Link and Knockback affixes will no longer knockback friendly monsters
    Fixed a bug that was causing some Elite monster packs in Inferno difficulty to not reset their enrage timers and heal to full health as intended
    Fixed a bug that allowed players to avoid or delay the enrage timer reset on Elite monster packs in Inferno difficulty by running through a dungeon portal
    Fixed a bug that was causing Champion Wallers to occasionally create walls at their location rather than the player's location
    Fixed a bug where Sandwasp projectiles could sometimes become invisible




    Bug Fixes

    General

    The experience bar for characters at level cap on a Guest Pass account will now display 0/0 experience. If the account holder upgrades to the full game, their characters will be at 0/41000 experience towards the next level.
    The speed of the animation that plays when resurrecting another players should no longer scale with your attack speed
    Attempting to cast a skill while spamming the Town Portal hot key will now correctly interrupt the Town Portal cast and animation
    Players who use Town Portal while in a tar pit will no longer keep the tar pit debuff after being teleported
    It is no longer possible for players in Hell difficulty to skip to Inferno difficulty by creating and leaving Public Games
    It is no longer possible to prevent character death in a single-player game by pausing the game in one game client and then logging into the same account from a different game client
    Fixed a bug where The Lyceum in the Southern Highlands was not appearing
    Fixed a bug where players could switch their offerings in the Trade window right before clicking "Accept" and, due to high latency, the game would not always be able to verify that both players were accepting the same offerings
    Fixed a bug that was allowing players to temporarily pick up items that belonged to another account
    Fixed a bug that was causing players to become stuck when using a banner to port to another player that was in an "un-walkable" location (i.e. to a barbarian in the middle of performing Leap)
    Fixed a position desync bug (aka "rubberbanding") that could happen when some movement skills (Strafe, Whirlwind, Tempest Rush) ended because the player ran out of the appropriate resource
    Fixed several issues where a player's character would get stuck or "rubberband" while moving if their movement speed was slowed in any way
    Several performance improvements have been made to both the PC and Mac client


    Auction House

    Item tooltips in the auction house will now correctly reflect stat bonuses provided by socketed gems
    Items with class-specific affixes should now display the class restriction properly
    It should no longer be possible for players to purchase a stack of items so large that it cannot be sent to their stash
    The data displayed in each auction house tab should now properly reset when logging out







    $reqlang

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